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oe.

Senior Unity XR Developer

Real ideas.
Virtual worlds.
Lasting impact.

Senior Unity XR Developer building immersive AR/VR training and collaboration experiences for Quest, Pico, HTC, and Magic Leap.

BASED IN RIYADH   /   BUILDING BEYOND BOUNDARIES

ONE VISION. EVERY DIMENSION.
UnityMeta QuestPICOVIVEMagic Leap
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01 / SELECTED WORK

Built to be
experienced.

Different worlds. One common thread:
technology with a real purpose.

Sample video — project footage will be added later.

Big Buck Bunny · Blender · YouTube ↗

Ground Handling Training (Aviation XR)

UnityVRMRLMS IntegrationQuest 3Magic Leap
Explore the project
Enterprise VR/MR training product covering the full product lifecycle — GDD to POC, MVP, and global release. Led a team of 10 building trainee-tracking systems integrated with a custom LMS, deployed across Quest 3, Pico, HTC, and Magic Leap for MR-based aircraft maintenance.

Sample video — project footage will be added later.

Big Buck Bunny · Blender · YouTube ↗

XR Urban Planning Suite — SCIPLANT-XR, ClaroXR & VISTA

UnityXRIoTCesiumArcGISPhotonWebRTC
Explore the project
A suite of collaborative XR platforms for sustainable urban planning, streaming real-time IoT, mobility, and environmental data into 3D scenario simulations. Integrated Cesium and ArcGIS for city-scale GIS visualization, Photon for multiplayer sync, and WebRTC plus 3D ZED camera capture for spatially aware live video collaboration.

Sample video — project footage will be added later.

Big Buck Bunny · Blender · YouTube ↗

Cambridge Syllabus VR/AR Learning Apps

UnityVRARWebXREducation
Explore the project
Three VR and two AR applications simplifying 6th-grade physics and chemistry for the Cambridge syllabus. Includes digital twins of real-world exhibits captured on 360° cameras and deployed via WebXR for cross-device access.

Sample video — project footage will be added later.

Big Buck Bunny · Blender · YouTube ↗

Flame Runner

UnityGame DesignPrototype
Explore the project
A Unity gameplay demo built with a 5-person team to showcase core mechanics — the pitch went on to secure seed funding for the studio.

02 / THE PERSON BEHIND THE PIXELS

An engineer’s mind.
A builder’s curiosity.

4+.

YEARS IN XR

10.

TEAM MEMBERS LED

4.

HEADSET PLATFORMS

I build experiences that make the complex feel intuitive — and the virtual feel useful.

I'm a Certified Unity Professional Programmer with 4+ years building clean, scalable AR/VR software. I lead XR products end-to-end — from game design docs through POC, MVP, and global release — spanning enterprise training simulators, MR aircraft-maintenance tools, and collaborative urban-planning platforms. I care about performance (Unity Profiler, RenderDoc, GPU bottleneck hunting), solid architecture, and building experiences that feel genuinely useful, not just novel.

MY EVERYDAY TOOLKIT

UnityC#VR/AR DevelopmentGraphics ProgrammingShader Graph / HLSLOpenGL ESUnity NetworkingPhotonWebRTCPerformance Optimization & ProfilingRenderDocGame Development Design PatternsData StructuresTest-Driven DevelopmentUnit TestsCross-Platform DevelopmentWebXRCesium & ArcGISCustom Unity Editor ToolingJIRA / Project ManagementProblem Solving & TroubleshootingTeamwork & Leadership

03 / EXPERIENCE — THE JOURNEY SO FAR

Every role.
A new world.

08/2023Present

Senior Unity XR Developer

3Lines XR

Leading development of the Ground Handling Training product across the full lifecycle — from GDD to POC, MVP, and global release — for a team of 10 developers and designers. Designed core trainee-tracking systems integrated with a custom LMS, shipped to Quest 3, Pico, HTC, and Magic Leap (including MR-based aircraft maintenance). Built modular exercise systems and custom Unity Editor tooling to speed up content development, and used Unity Profiler, RenderDoc, and custom HLSL/Shader Graph shaders for performance and visual work.

11/2024Present

Unity XR Developer

The Carbon Games (Remote)

Building a suite of immersive XR platforms (SCIPLANT-XR, ClaroXR, VISTA) for sustainable urban planning and collaborative decision-making. Integrating real-time IoT, mobility, and environmental data into 3D scenario simulations, connected to GIS providers like Cesium and ArcGIS for city-scale spatial visualization. Implemented Photon for multiplayer sync and WebRTC plus 3D ZED camera capture for spatially aware, real-time XR video collaboration.

04/202208/2023

Unity XR Developer

Rift Digital Lab

Developed three VR and two AR applications simplifying 6th-grade Cambridge syllabus subjects like physics and chemistry. Created digital twins of real-world exhibits from 360° camera captures and deployed them via WebXR for cross-device accessibility.

11/202102/2022

Unity Game Developer Intern

Moon Rift Entertainment LLC

Collaborated with a 5-person team to build a Unity demo of 'Flame Runner' showcasing core gameplay mechanics — the project went on to secure seed funding for the studio.

04 / THE FOUNDATION

EDUCATION

B.Sc. (Honors), Biomedical Engineering

Sudan University of Science and Technology

PROFESSIONAL CERTIFICATION

Unity Certified Professional: Programmer

Unity Technologies

05 / LET’S MAKE SOMETHING MATTER

Your next idea.
Our next reality.

Have an ambitious project, a technical challenge, or a world in mind? I’d love to hear about it.

Start a conversation Osman.Y.Elfaki@gmail.com