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Big Buck Bunny · Blender · YouTube ↗Senior Unity XR Developer
Real ideas.
Virtual worlds.
Lasting impact.
Senior Unity XR Developer building immersive AR/VR training and collaboration experiences for Quest, Pico, HTC, and Magic Leap.
BASED IN RIYADH / BUILDING BEYOND BOUNDARIES
01 / SELECTED WORK
Built to be
experienced.
Different worlds. One common thread:
technology with a real purpose.
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Big Buck Bunny · Blender · YouTube ↗XR Urban Planning Suite — SCIPLANT-XR, ClaroXR & VISTA
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Big Buck Bunny · Blender · YouTube ↗Cambridge Syllabus VR/AR Learning Apps
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Big Buck Bunny · Blender · YouTube ↗Flame Runner
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02 / THE PERSON BEHIND THE PIXELS
An engineer’s mind.
A builder’s curiosity.
4+.
YEARS IN XR
10.
TEAM MEMBERS LED
4.
HEADSET PLATFORMS
I build experiences that make the complex feel intuitive — and the virtual feel useful.
I'm a Certified Unity Professional Programmer with 4+ years building clean, scalable AR/VR software. I lead XR products end-to-end — from game design docs through POC, MVP, and global release — spanning enterprise training simulators, MR aircraft-maintenance tools, and collaborative urban-planning platforms. I care about performance (Unity Profiler, RenderDoc, GPU bottleneck hunting), solid architecture, and building experiences that feel genuinely useful, not just novel.
MY EVERYDAY TOOLKIT
03 / EXPERIENCE — THE JOURNEY SO FAR
Every role.
A new world.
08/2023 — Present
Senior Unity XR Developer
3Lines XR
08/2023 — Present
Senior Unity XR Developer
3Lines XR
Leading development of the Ground Handling Training product across the full lifecycle — from GDD to POC, MVP, and global release — for a team of 10 developers and designers. Designed core trainee-tracking systems integrated with a custom LMS, shipped to Quest 3, Pico, HTC, and Magic Leap (including MR-based aircraft maintenance). Built modular exercise systems and custom Unity Editor tooling to speed up content development, and used Unity Profiler, RenderDoc, and custom HLSL/Shader Graph shaders for performance and visual work.
11/2024 — Present
Unity XR Developer
The Carbon Games (Remote)
11/2024 — Present
Unity XR Developer
The Carbon Games (Remote)
Building a suite of immersive XR platforms (SCIPLANT-XR, ClaroXR, VISTA) for sustainable urban planning and collaborative decision-making. Integrating real-time IoT, mobility, and environmental data into 3D scenario simulations, connected to GIS providers like Cesium and ArcGIS for city-scale spatial visualization. Implemented Photon for multiplayer sync and WebRTC plus 3D ZED camera capture for spatially aware, real-time XR video collaboration.
04/2022 — 08/2023
Unity XR Developer
Rift Digital Lab
04/2022 — 08/2023
Unity XR Developer
Rift Digital Lab
Developed three VR and two AR applications simplifying 6th-grade Cambridge syllabus subjects like physics and chemistry. Created digital twins of real-world exhibits from 360° camera captures and deployed them via WebXR for cross-device accessibility.
11/2021 — 02/2022
Unity Game Developer Intern
Moon Rift Entertainment LLC
11/2021 — 02/2022
Unity Game Developer Intern
Moon Rift Entertainment LLC
Collaborated with a 5-person team to build a Unity demo of 'Flame Runner' showcasing core gameplay mechanics — the project went on to secure seed funding for the studio.
04 / THE FOUNDATION
EDUCATION
B.Sc. (Honors), Biomedical Engineering
Sudan University of Science and Technology
PROFESSIONAL CERTIFICATION
Unity Certified Professional: Programmer
Unity Technologies
05 / LET’S MAKE SOMETHING MATTER
Your next idea.
Our next reality.
Have an ambitious project, a technical challenge, or a world in mind? I’d love to hear about it.
Start a conversation Osman.Y.Elfaki@gmail.com